Second Life provides the ability for people to get inside a computer through a virtual world and build stuff (Rosedale, 2008). Thornburg (2009) explains disruptive technology as “new technology with the same functionality of an existing technology, but it functions more efficiently, and then obsoletes that technology”. Second life has taken the use of the Internet to another level. The ability within Second Life to create multiple scenarios allows users to work under various conditions which promote collaboration and creative thinking. Second Life is growing similar to the Internet in the early 90’s. Second Life may replace the Internet as we know it today. I do not view Second Life as being replaced no time soon because of the current up growth.
Second Life has a universal function which sets the company apart from other companies such as Proton Media with similar products. Proton Media focal point is business collaboration whereas Second Life has a bigger concept that touches more than the business environment. The bigger concept that has a universal focus is one reason CEO Philip Rosedale was the system to be easier like the iPhone. One of the benefits of Second Life is the enhancement of education. Second Life adds personalization to education which is an upgrade from previous delivery methods of distance education. Second Life can be an option to enhance collaboration in my distance education program.
References
Thornburg, D. (2009). Disruptive technology. (Vodcast) Emerging and Future TechnologyDVD produced by Laureate Education. Baltimore: Author.